Well use this tab to determine how many lands of a certain type we should play, given the number of spells with a specific mana requirement and a turn on which we wish to play them
The first number represents the cards number in the set
The first move is Thunder Wave (proto) instead of Bite (final) and requires a Lightning Energy
As such, if you are trying to decide between one final cool spell and one more land, pick the landit will pay off in the long run
This can be done easily with the food tokens created by cards like Elanor Gardner, which also provides additional lands when foods are sacrificed, or Academy Manufactor, which provides a Treasure and Clue token along with every other Food token created under its owner's control
That's what your white indestructible tricks like Rootborn Defenses already cost, and you are adding an untap, so you can untap your team to block out of nowhere